12.15.2010

[x] Random Doodle of the Day


An illustration for someone very important to me...

8.24.2010

[x] Lady in the Water


No, not that crappy M. Night movie, but rather a random illustration project I've started up for myself which will eventually be developed into a chestplate/sleeve tattoo for a friend of mine (provided he doesn't wait ANOTHER 7 years to actually get it inked).

Anyway, the main concept is water and while I did a rough sketch of the water on his chest/arm to get a basic shape layout, we talked about having a woman bathing in the water as the water enveloped her like a living organism... The woman will be on his arm with the head coming up to his shoulder, and the rest of the tattoo will be a detailed movement of water over his chest, shoulder, and back.




6.01.2010

[x] Random Doodle-of-the-Day


A random doodle-of-the-day from several weeks ago. Did this during a meeting with some of my bosses. Don't get me wrong... I was totally paying attention... but my pen/hand have ADD and need to be moving while I listen to things.

4.12.2010

[x] Bizzy Bee

Wow... first real post of 2010 and not only am I four months late, but I also have nothing really substantial to show. I haven't been working on any personal projects and that kinda disappoints me, really - especially since I've been following my peers' blogs and they're constantly updating with some pretty awesome pieces (ahem... Jake... Paul... Sean... etc.). That's not to say that I do not want to work on personal projects; unfortunately, work has eaten up so much of my time and creative energy.

I started a full time position earlier this year as a Marketing graphic designer. Although it's not the entertainment design industry that I ultimately want to end up in, it does allow me to do graphic design work that I am equally interested in. Work has been steadily fast-paced and I'm learning a lot. Unfortunately, the downside is that when I do get home from the office, I'm just too beat to pick up my wacom pen and paint something that's my own. Sigh... I gotta start setting time after work to just doodle and paint.

[x] Koi Interrupted


All that being said about work taking up a huge chunk of my time, it is unfortunate that my koi illustration also fell on the backlog. This is pretty much where it is now... and where it has been since, um... January 2010? Oy...


It's almost there, actually... I remember that when I last worked on it, I was debating on whether to promote the design on Designbyhumans.com as a t-shirt... or to just sell large prints independently. Anyone have any suggestions?




Anywhoo... back to work...

9.27.2009

[x] MechaniKal Koi - Construction Ongoing



Here's an updated progress shot of the koi since last entry. I picked a limited high-key palette inspired by a piece from one of the artists I e-Stalk on my tumblr.

Still gots more works to do's... I need to paint my shiet faster... :-/

9.19.2009

[x] Art-Hop

Kumo had the perfect idea to spend Labor Day weekend doing an "art hop" - basically, artgallery-coffeeshop-bookstore hopping throughout San Francisco and San Jose to essentially inspire and introduce ourselves to other styles of art. It was extremely motivating, indeed.

Among the stops was Fabric-8 gallery/store in the Mission where we happened upon some of Erik Otto and Martin Hsu's recent work. F*ckin' awesome, I must say. F*ckin' awesome.

Took a couple pics along the way... these two come from Clarion Alley in SF. A collection of some really good street art murals and graffiti. T'was fun. Gotta do this again.



9.18.2009

[x] CATCH!

==UPDATE - 18Sept2009==

My part in the project is almost complete... Just need to tweek a few things here and there with the programmers, but I was to do a bunch of action-animation frames for the characters as they ran, threw, caught throughout the game, as well as designing the overall playable area of the game in general.



game screenshot (sans game interface)



==04Aug2009==

Been working steadily with POW Studios, an independent game development company over in New York, who's been contracted to design games for a rather large medical company. The concept is very similar to the Wii Fit but for the purpose of physical therapy, meant to be used in medical facilities in conjunctions with their pre-existing interactive physical therapy games and equipment.

I'm definitely learning a lot when it comes to developing artwork for games and such. Learn-as-you-go, but still quite an educational experience. Fun, too. w00t!

Here's a few of the approved characters I've done so far.




Additionally, they've also asked me to do a UI re-design of their pre-existing equipment interfaces to be a little more streamlined and modern. I did a few mockups and sent them over for their approval. Hopefully, I'll be able to post a couple of those soon.


8.21.2009

[x] MechaniKal Koi

Inked it out and hand a grand ol' time erasing the colored pencil sketch lines... this phase is now finished. Now it's on to color comping it and thinking of a painting style that would both enchance and add contrast to the line drawing. W00T!

As far as digital conversion, converting it into vector lines and tweaking the lines to be cleaner and smoother is definitely going to be a bitch. But hey... a fun bitch.





===UPDATE // 27Aug2009===


So, with Kumo's assistance, I've got the damn thing vectorized... and lemme just say that it looked so much cleaner as a sketch. Anchor points, handle bars, and vector paths are my enemy this night... and they have gathered against me en masse.